During the summer of 2017, my grandmother suddenly suffered a stroke. I became one of the over 700,000 family members that have to cope with the uncertain and challenging time after this kind of trauma occurs. I soon realized that if I was going to emotionally survive this, I'd have to find a way to funnel my feelings into something I could communicate outward.

Visiting the hospice every day, telling my grandmother stories intended to comfort and encourage her, being trapped in a seemingly endless loop, never knowing whether a triumphant recovery or the final goodbye awaited us... those are the feelings that I have used to make this experience.

If you give this a try, I thank you. If it hits too close to home, I understand and wish you well.

Hospice is minimalist and short, but it packs a punch. It can feel hard for players to talk to a still image knowing nothing will happen, just as it’s hard to watch someone fade into death, knowing all you can do is watch. Charbonneau said that she made this game in order to process her feelings about her grandmother’s stroke, and it certainly channels her mental state. There’s no grand statement Hospice aims to make, but it speaks to an experience we’ve all had, or will have.
Kotaku (Gita Jackson)

hospice is available on itch.io